More proof if you needed it

Forbes has the low down on companies abandoning marketing schemes in Second Life.

It turns out that avatars seem more interested in having sex and hatching pranks than spending time warming up to real-world brands. “There is nothing to do in Second Life except, pardon my bluntness, try to get laid,” blogged David Churbuck, Web-marketing vice president for computer maker Lenovo.

Yep.

Most companies who opened shop in SL did so not because it made sense for their brand but because they were chasing the Next Big Thing. Which is a death trap. Forget the Next Big Thing. There is no such thing. Do what’s right for your brand and be where your community is. And stop chasing Bright Shiney New.

Link.

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Random Posts

  • I never could figure out why companies were all jumping into Second Life. The few hours I spent exploring Second Life when it first started to become popular were enough to tell me that it could never be an effective marketing tool (except, maybe, for the adult entertainment industry) and that, more over, if you were interested in anything other than cyber-sex, there was no point in being there.

    I suspect that all of the large companies that got on board didn't take the time to do some "exploratory research" before deciding that they were going to build their own Second Life store.
  • True that SL is not for all companies, or even most of them. However, don't you think that quote represents a crass generalization of SL participants?

    Don't get into SL if you don't want to play the "game" but there's a lot more going on there than cartoon sex.
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